In this short article I would like to walk through the steps of adding menu items to existing Maya menus. Note that Maya Dev team is a bit chaotic which means that this will not necessary work on all menus (for some reason the structure of the skinning and skeleton procedures are different from the way the edit and assets menu are built).
The idea of creating an auto-update custom menu in Maya came from the thought of a centralized way to distribute scripts in a non programming environment. Many times users will find a good script and start using it, then they’ll send it to their friends at the studio. This way it’s hard to maintain code since many times they’ll request changes. Centralized storage and scripts directory is the way to go but from there the users (new ones for that matter) need to have a way to find…
Welcome to Crouching Pixel.
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